WEBVTT 00:01.000 --> 00:06.000 Hello everyone and welcome back to Gamereactor. Today we have a really exciting interview for you 00:06.000 --> 00:11.000 because I'm here with Kaja Chan, the, well, you know her best for voicing Mio in Split Fiction 00:11.000 --> 00:16.000 and that's pretty much what we're going to be talking about today because Split Fiction is up for a whole host of awards 00:16.000 --> 00:20.000 at the BAFTA Games Show which is taking place in, well, a couple of days from when we're recording this interview. 00:20.000 --> 00:21.000 On Friday! 00:21.000 --> 00:25.000 Yes, exactly. So Kaja, thank you so much for joining me today. It's a pleasure to be with you. 00:25.000 --> 00:27.000 How are you by the way? Are you doing good? 00:27.000 --> 00:35.000 I'm good. The sun is out, spring is here, British summertime is kicking and alive. Honestly, I'm doing great. 00:35.000 --> 00:37.000 I think Greenwich Mean Time is a scam. 00:37.000 --> 00:42.000 Yes, I would agree with that very much. So let's talk a bit about Split Fiction then. 00:42.000 --> 00:49.000 So obviously when it came out it did incredibly well among, well, pretty much everyone, fans, critics. 00:49.000 --> 00:55.000 What do you think it is that makes Split Fiction so special? What do you think is the it factor for the game? 00:56.000 --> 00:59.000 I mean, I want to say the it factor is Hazelight and everything that they do over there. 00:59.000 --> 01:04.000 But ultimately it's within the story, it's the epic scale of the genre. 01:04.000 --> 01:09.000 The fact that they cross sci-fi and fantasy means that there's something for everyone to enjoy. 01:09.000 --> 01:13.000 And you would think that the two worlds wouldn't really collide together very well. 01:13.000 --> 01:18.000 But to be honest, because they match each other in scale, I think it actually blended really well. 01:18.000 --> 01:23.000 And I mean, with that concept, there's room for any idea to land. 01:23.000 --> 01:27.000 I mean, that concept means that you can have the pig level, that you can have the dentist level. 01:27.000 --> 01:33.000 You can have a Kira style motorbike chase, which will suit one person in a co-op pair. 01:33.000 --> 01:37.000 And then you'll have the dragon fantasy lore, which will suit the other. 01:37.000 --> 01:42.000 And so I think that broad appeal means that it's a game that really can bring people together. 01:42.000 --> 01:47.000 When you were making the game, when you were recording your performance with Mio, 01:47.000 --> 01:51.000 did you have that inkling of just how special Split Fiction would become? 01:52.000 --> 01:55.000 Did you see that? Did you get that taste when you were recording it? 01:55.000 --> 01:57.000 The end product was going to be so good. 01:57.000 --> 02:00.000 I think we knew it would be special, but it was... 02:00.000 --> 02:05.000 I think we knew it would be special, not so much just because we knew that we were enjoying the material 02:05.000 --> 02:09.000 and that the characters were really cool, but just from the atmosphere of Hazelight. 02:09.000 --> 02:12.000 Everyone there is so happy to be there. 02:12.000 --> 02:18.000 There's like a warm energy, presence, light when you're in that space. 02:18.000 --> 02:21.000 Everyone is excited to be there. Everyone's proud to be there. 02:21.000 --> 02:24.000 Everyone's telling you stories about what it was like to make It Takes Two, 02:24.000 --> 02:28.000 or they're telling stories about what the future for Hazelight is. 02:28.000 --> 02:31.000 And it's that excitement that made us feel like, 02:31.000 --> 02:34.000 okay, we're part of something pretty special and something pretty big. 02:34.000 --> 02:37.000 Because, I mean, coming from a film and TV background, 02:37.000 --> 02:42.000 normally people on set are like, first day on the job, eh? 02:42.000 --> 02:44.000 You'll learn. 02:44.000 --> 02:47.000 You'll learn, young one. 02:47.000 --> 02:50.000 They're cynical and hardened by the weather. 02:50.000 --> 02:54.000 And I mean, I enjoy that energy too, but this was something else. 02:54.000 --> 02:58.000 And I think that's when we knew, okay, there's going to be some magic fairy dust in this. 02:58.000 --> 03:01.000 And it turned out we were right. 03:01.000 --> 03:04.000 You've talked a lot about Hazelight, how it is to work with them. 03:04.000 --> 03:08.000 In the video game space, one of the most iconic names is Joseph Farris. 03:08.000 --> 03:10.000 He's an incredibly popular individual. 03:10.000 --> 03:14.000 What was it like working with Joseph? What was that experience like? 03:15.000 --> 03:18.000 He is such a character. 03:18.000 --> 03:20.000 He's such an incredible person. 03:20.000 --> 03:26.000 So he is the F the Oscars guy, but he's actually really grounded. 03:26.000 --> 03:32.000 He's so down to earth and so welcoming and so loving and incredibly passionate. 03:32.000 --> 03:35.000 He knows how to lift up the spirits of an entire room. 03:35.000 --> 03:40.000 And the moment he walks in, it's like the temperature rises in a really good way. 03:40.000 --> 03:45.000 It means that when we're in the volume doing motion capture, we lock in. 03:45.000 --> 03:51.000 But also as soon as things get serious, he's like, all right, you know, who can I show some love? 03:51.000 --> 03:55.000 And then he'll go into the ground or he'll be like, oh, do you want chocolate? 03:55.000 --> 03:56.000 Do you want chocolate? Do you want chocolate? 03:56.000 --> 03:58.000 And, you know, he's making sure everyone's fed. 03:58.000 --> 04:01.000 It's like it is. It is like you have to. 04:01.000 --> 04:08.000 You have to. You have to, like, strap on to the roller coaster ride that is working with Joseph. 04:08.000 --> 04:10.000 But he is adorable and lovely. 04:10.000 --> 04:24.000 And I think that the success of Hazelight and Split Fiction and It Takes Two and every one of their other amazing titles has been because of the strength of his ambition and the clarity of his vision and how optimistic and encouraging he is of his team. 04:24.000 --> 04:29.000 Everyone is everyone is blindly following him into battle, basically. 04:29.000 --> 04:36.000 And that's because of the power of his of his vision and his, you know, he's very persuasive, put it that way. 04:36.000 --> 04:42.000 Split Fiction, again, it says in the name, it's the split down the middle between those two styles of fiction. 04:42.000 --> 04:45.000 But it's also more than that. It's the split between the two protagonists as well. 04:45.000 --> 04:48.000 They play very differently. They are very different individuals. 04:48.000 --> 05:03.000 When you were recording Mio and you were capturing that performance, were there any sort of specific directions or messages that Hazelight and Joseph Farris, they gave to you and said, we'd really like you to do this and really like to make sure that you get this into the into the version of Mio that you bring into life? 05:03.000 --> 05:05.000 I haven't been asked that. I haven't thought about that. 05:05.000 --> 05:15.000 I mean, it's such a good question because it's made me realize just how open to interpretation Joseph was to our interpretation of the characters. 05:15.000 --> 05:17.000 They were hardly prescriptive. 05:18.000 --> 05:29.000 The things that they really wanted us to nail was that Mio at the beginning has a really tough exterior that Zoe's unending friendship and care melts down to. 05:29.000 --> 05:32.000 And by the end of it, Mio is able to get closer to Zoe. 05:32.000 --> 05:37.000 And then Zoe's character had to be friendly and chirpy and have this like bright exterior. 05:37.000 --> 05:46.000 And then the more we get to know Zoe, we realize that that is all compensating for incredible grief at the center of that character. 05:46.000 --> 05:51.000 And so those journeys were really the only thing that Joseph was prescriptive about. 05:51.000 --> 05:58.000 Otherwise, it was kind of up to us how we how we the natural rhythms that we found in the characters. 05:58.000 --> 06:04.000 One thing that Joseph was really keen on, though, is that he didn't want Mio to be unlikable. 06:04.000 --> 06:09.000 And there were moments when he was like, don't be that mean. 06:09.000 --> 06:12.000 Do that, but nicer. 06:12.000 --> 06:15.000 Maybe don't be such a bitch. 06:15.000 --> 06:17.000 A little bit of that. 06:17.000 --> 06:22.000 But I'm glad because I think the final version of Mio did definitely ruffle some feathers. 06:22.000 --> 06:31.000 A friend of mine who played the game had to stop playing because she was like, I can recognize your voice and I know that you are a chipper, happy person. 06:31.000 --> 06:34.000 But hearing your voice in Mio's character is so aggravating. 06:34.000 --> 06:37.000 I need to stop. 06:37.000 --> 06:46.000 So he was wise to hold me back that little bit, just to make sure that she was still accessible to the players. 06:46.000 --> 06:52.000 And one of the great strengths of split fiction, of course, is how it plays with all those creative ideas and settings. 06:52.000 --> 07:03.000 Were there any parts of the story, you know, or perhaps even one of the side stories that really stands out to you as one that maybe is a bit is almost your favorite part of the of the wider game? 07:03.000 --> 07:09.000 My mind instantly jumps to the dentist side story right at the end. 07:09.000 --> 07:16.000 I mean, for those who haven't played this through, because you could skip the side stories if you like, that would be foolish. 07:16.000 --> 07:22.000 The two teeth Zoe and Mio canines are jumping about, or maybe they're molars, who knows? 07:22.000 --> 07:30.000 They're jumping about in this dessert fairy land with loads of sweet treats and chocolates and candy and sugar. 07:30.000 --> 07:41.000 And then in that final bit of the side story, you have to light these birthday candles because it's a side story inspired by Mio's fifth birthday or something like that. 07:41.000 --> 07:47.000 And once they've lit all of the candles, all of a sudden the five candles become a satanic pentagram. 07:47.000 --> 07:51.000 And it comes out of nowhere and the music becomes really ominous and it becomes very dark. 07:51.000 --> 08:00.000 And the boss battle of that level is this crazy animatronic mechanical dentist that is terrifying. 08:00.000 --> 08:16.000 And he's drilling you and you're screaming and Elsie and I, Elsie, the incredible actor who plays Zoe, were in the voiceover booth going like teeth being like decimated by this dentist. 08:16.000 --> 08:32.000 And when I was playing it through with my brother, we were just cackling because we were still recovering from how quickly they transitioned us from this sweet fairy land candy world to on death's door with a dentist drilling into our enamel. 08:32.000 --> 08:38.000 I think that has to be my favourite moment playing the game. 08:39.000 --> 08:41.000 There are some harrowing side stories, I will say. 08:41.000 --> 08:46.000 The endings of some of them is surprising, shall we say, but wonderful all the same. 08:46.000 --> 08:51.000 When you play the game as well, you said that you like to play it or you did went through it with your brother. 08:51.000 --> 08:56.000 When you play split fiction, do you tend to find yourself playing as Mio or do you like to switch things up and play Zoe? 08:56.000 --> 08:58.000 Well, that's the thing, right? 08:58.000 --> 09:00.000 I wanted my brother is 13. 09:00.000 --> 09:01.000 He's hilarious. 09:01.000 --> 09:03.000 He's an incredible young man. 09:03.000 --> 09:06.000 And but I wanted him to play Mio. 09:06.000 --> 09:09.000 I'm like, surely you love your sister as me. 09:09.000 --> 09:10.000 Right. 09:10.000 --> 09:11.000 So we start playing the game. 09:11.000 --> 09:13.000 We're maybe about an hour into playing the game. 09:13.000 --> 09:18.000 And he goes, um, Kaya, you know, I feel like maybe you should play Mio. 09:18.000 --> 09:19.000 Oh, why is that? 09:19.000 --> 09:21.000 Because, you know, you've worked so hard on it. 09:21.000 --> 09:24.000 And surely you would find it really meaningful to play through as her. 09:24.000 --> 09:25.000 Come on. 09:25.000 --> 09:27.000 Take this role for three years. 09:27.000 --> 09:28.000 I'm bored of her. 09:28.000 --> 09:30.000 I want to play Elsie. 09:30.000 --> 09:31.000 I'll play Zoe. 09:31.000 --> 09:33.000 I want to do some things with her. 09:33.000 --> 09:37.000 And he's like, oh, okay, well, I would prefer to play Zoe. 09:37.000 --> 09:38.000 Why? 09:38.000 --> 09:40.000 Because the gameplay is better. 09:40.000 --> 09:44.000 Because I like what Zoe gets to do. 09:44.000 --> 09:47.000 So I ended up playing Mio. 09:47.000 --> 09:50.000 I was relegated to playing Mio for the whole game. 09:50.000 --> 09:51.000 Not of my own choice. 09:51.000 --> 09:55.000 I think Dominic, my brother, was more interested in Zoe's character. 09:55.000 --> 09:57.000 But I enjoyed it, you know? 09:57.000 --> 10:00.000 I've been in this game for three years. 10:00.000 --> 10:02.000 What's another 13 hours? 10:03.000 --> 10:04.000 And you mentioned a moment, well, earlier, 10:04.000 --> 10:07.000 that obviously you have a background in film and television. 10:07.000 --> 10:11.000 Looking at that and then looking at working in the game sector as well, 10:11.000 --> 10:15.000 is there anything that perhaps games does well that other forms of 10:15.000 --> 10:16.000 entertainment could learn from? 10:16.000 --> 10:17.000 Or perhaps even vice versa, 10:17.000 --> 10:20.000 something that games could learn from film and TV? 10:20.000 --> 10:25.000 Oh, that's such a good question. 10:25.000 --> 10:26.000 I mean, maybe, 10:26.000 --> 10:30.000 I don't know if this is something that film and TV producers could ever 10:30.000 --> 10:31.000 replicate. 10:31.000 --> 10:33.000 But because games are so interactive, 10:33.000 --> 10:37.000 their ability to reach their audience is much stronger. 10:37.000 --> 10:42.000 The fact that you have discords and Reddit pages and community pages and 10:42.000 --> 10:47.000 AMAs and all of these different communities online to allow gamers to 10:47.000 --> 10:50.000 connect with each other and to connect even with us as artists, 10:50.000 --> 10:55.000 I have had way more direct contact with players of split fiction than with 10:55.000 --> 10:57.000 audience of any other medium I've done, 10:57.000 --> 10:59.000 maybe except for theater. 10:59.000 --> 11:01.000 Because when you finish a play, 11:01.000 --> 11:03.000 you're at stage door and the people who watch the play who really 11:03.000 --> 11:04.000 appreciated it, 11:04.000 --> 11:07.000 they come up to you at stage door and they speak to you and they share 11:07.000 --> 11:12.000 their opinions of the play and how it moved them in different ways. 11:12.000 --> 11:15.000 My Instagram inbox is mostly split fiction. 11:15.000 --> 11:19.000 How much they gained from playing as Mio. 11:19.000 --> 11:21.000 Either they learned something about themselves or they learned something 11:21.000 --> 11:23.000 about their partners, 11:23.000 --> 11:26.000 the person they were playing the game through with because of Mio's 11:26.000 --> 11:27.000 storyline. 11:27.000 --> 11:33.000 So I wonder if there's a way that film and TV could create more of this 11:33.000 --> 11:37.000 dialogue because film and TV is almost like broadcasting to an audience and 11:37.000 --> 11:39.000 the audience perceives it. 11:39.000 --> 11:43.000 What I love about games is that it's like a constant dialogue between the 11:43.000 --> 11:44.000 two. 11:44.000 --> 11:46.000 And I think that would be really exciting. 11:46.000 --> 11:49.000 I wonder how we can integrate that in other art forms. 11:49.000 --> 11:52.000 Especially so for games like split fiction with that cooperative focus 11:52.000 --> 11:55.000 where it drives that community reach. 11:55.000 --> 11:57.000 Obviously the show is happening in a couple of days. 11:57.000 --> 11:58.000 That's when we're recording this, 11:58.000 --> 12:00.000 the BAFTA Games Awards are coming right up. 12:00.000 --> 12:02.000 So with that being the case, 12:02.000 --> 12:05.000 what would it mean for you for split fiction to win? 12:05.000 --> 12:09.000 I think it's up for four or five awards, an award. 12:09.000 --> 12:10.000 I've been a few awards. 12:10.000 --> 12:12.000 I mean, the thing is, obviously, 12:12.000 --> 12:16.000 I think that the Hazelight team deserve every bit of recognition that is 12:16.000 --> 12:18.000 given to them. 12:18.000 --> 12:20.000 If split fiction were to win awards, 12:20.000 --> 12:21.000 I think it would be deserved, 12:21.000 --> 12:24.000 but I feel the same for any of the games that are up for contention. 12:24.000 --> 12:26.000 You've got some incredible titles this year. 12:26.000 --> 12:27.000 I mean, 12:27.000 --> 12:30.000 Clear Obscure is doing so well in the award circuit and we don't even need to 12:30.000 --> 12:31.000 go into why. 12:31.000 --> 12:32.000 What a story, 12:32.000 --> 12:33.000 what a vision, 12:33.000 --> 12:34.000 what a beautiful, 12:34.000 --> 12:35.000 beautiful game. 12:35.000 --> 12:37.000 The performances are incredible. 12:37.000 --> 12:39.000 So many games. 12:39.000 --> 12:42.000 But I think what I would say for, 12:42.000 --> 12:45.000 maybe I cannot speak on behalf of the Hazelight team, 12:45.000 --> 12:47.000 but they've had their reward already. 12:47.000 --> 12:48.000 You know, 12:48.000 --> 12:50.000 it came out in that first week, 12:51.000 --> 12:54.000 what we had sold 2 million copies in the first few days, 12:54.000 --> 12:56.000 maybe 4 million by the end of the week. 12:56.000 --> 13:00.000 I think Hazelight have just sold 50 million copies of all their games across 13:00.000 --> 13:03.000 their different years of working. 13:03.000 --> 13:05.000 They've had their reward. 13:05.000 --> 13:06.000 They're living their dream. 13:06.000 --> 13:07.000 They're in their, 13:07.000 --> 13:08.000 you know, 13:08.000 --> 13:11.000 fancy Scandi interior design office, 13:11.000 --> 13:13.000 enjoying all of their company parts. 13:13.000 --> 13:15.000 But more than anything, 13:15.000 --> 13:19.000 they are hearing the dialogue around split fiction and all of their other 13:19.000 --> 13:20.000 games online. 13:20.000 --> 13:21.000 And they are, 13:21.000 --> 13:25.000 they have a constant stream of like Twitch streamers and YouTube, 13:25.000 --> 13:28.000 YouTube streamers on a big screen in their office. 13:28.000 --> 13:29.000 They are, 13:29.000 --> 13:30.000 they are listening to what the gamers, 13:30.000 --> 13:32.000 how the gamers are responding to their work. 13:32.000 --> 13:34.000 And that is such a reward in itself. 13:34.000 --> 13:35.000 So I, 13:35.000 --> 13:37.000 I would love for split fiction to win some awards, 13:37.000 --> 13:40.000 but ultimately the competition is so high. 13:40.000 --> 13:42.000 And I think, 13:42.000 --> 13:45.000 I think that Hazelight are already very much aware of, 13:45.000 --> 13:46.000 of, 13:46.000 --> 13:47.000 of how, 13:47.000 --> 13:49.000 how well this game has done. 13:49.000 --> 13:50.000 And I mean, 13:50.000 --> 13:51.000 you know, 13:51.000 --> 13:52.000 the nominations, 13:52.000 --> 13:54.000 even the awards they've already won, 13:54.000 --> 13:57.000 the sales all goes to show that there is this desire for cooperative 13:57.000 --> 13:58.000 gameplay. 13:58.000 --> 13:59.000 What, 13:59.000 --> 14:00.000 what do you think is that, 14:00.000 --> 14:01.000 that drives this, 14:01.000 --> 14:04.000 this desire for people to return to and keep playing cooperative games 14:04.000 --> 14:05.000 like this, 14:05.000 --> 14:06.000 especially local co-op ones? 14:06.000 --> 14:07.000 Well, 14:07.000 --> 14:08.000 something I've learned, 14:08.000 --> 14:09.000 Ben, 14:09.000 --> 14:11.000 about gamers and the gaming community and the industry, 14:11.000 --> 14:14.000 but also outside of the industry of making it, 14:14.000 --> 14:15.000 is that everybody, 14:15.000 --> 14:17.000 everyone has this disease, 14:17.000 --> 14:19.000 which is called gaming and they want to, 14:19.000 --> 14:22.000 everyone else to contract it as quickly as possible. 14:22.000 --> 14:23.000 You know, 14:23.000 --> 14:28.000 I think whereas other industries or art forms have maybe slightly 14:28.000 --> 14:31.000 higher barrier of entry or are slightly gatekeepy. 14:31.000 --> 14:33.000 The moment I entered this industry, 14:33.000 --> 14:34.000 everyone's like, 14:34.000 --> 14:35.000 you want to do this too? 14:35.000 --> 14:36.000 Great. 14:36.000 --> 14:37.000 Let me introduce you to this person, 14:37.000 --> 14:38.000 this person, 14:38.000 --> 14:39.000 that person, 14:39.000 --> 14:40.000 and gamers are the same. 14:40.000 --> 14:45.000 Co-op games are the perfect way to get people to contract the bug. 14:45.000 --> 14:46.000 I mean, 14:46.000 --> 14:48.000 if the number of gamers who are like, 14:48.000 --> 14:49.000 I managed to get my girlfriend, 14:49.000 --> 14:50.000 my boyfriend, 14:50.000 --> 14:51.000 my brother, 14:51.000 --> 14:52.000 my partner, 14:52.000 --> 14:53.000 my sister, 14:53.000 --> 14:54.000 my dad, 14:54.000 --> 14:55.000 my mom, 14:55.000 --> 14:56.000 my grandma, 14:56.000 --> 14:57.000 my dog into gaming by making them play. 14:57.000 --> 14:58.000 It takes two with the, 14:58.000 --> 14:59.000 my, 14:59.000 --> 15:00.000 by making them play split fiction with me with, 15:00.000 --> 15:01.000 with a co-op like this, 15:01.000 --> 15:03.000 you really need to work together. 15:03.000 --> 15:04.000 It brings people together, 15:04.000 --> 15:09.000 which again is also like in antithesis to how our society is currently 15:09.000 --> 15:10.000 operating, 15:10.000 --> 15:12.000 where we're invited to be very individual or, 15:12.000 --> 15:15.000 or just have a relationship with ourselves and our, 15:15.000 --> 15:18.000 our laptop and our apps and our social media. 15:18.000 --> 15:22.000 So I think it's scratching so many different itches, 15:22.000 --> 15:27.000 this form of co-op and it is recruiting a new generation of, 15:27.000 --> 15:28.000 of gamers. 15:30.000 --> 15:31.000 No, 15:31.000 --> 15:32.000 Hayes like, 15:32.000 --> 15:33.000 or at least so far, 15:33.000 --> 15:35.000 haven't really gone down the route of doing sequels. 15:35.000 --> 15:37.000 They like to move on from one IP to another, 15:37.000 --> 15:38.000 but if the opportunity arose, 15:38.000 --> 15:41.000 would you ever return to the role of Mew? 15:41.000 --> 15:42.000 Absolutely. 15:42.000 --> 15:43.000 I love that. 15:43.000 --> 15:44.000 I mean, 15:44.000 --> 15:48.000 now there's all of this hubbub about a potential split fiction production 15:48.000 --> 15:49.000 in Hollywood. 15:49.000 --> 15:50.000 Right. 15:50.000 --> 15:52.000 And obviously I would love to, 15:52.000 --> 15:54.000 I would love my pitch to you, 15:54.000 --> 15:55.000 John M Chu, 15:55.000 --> 16:00.000 John M Chu is that there should be a level within the split fiction 16:00.000 --> 16:01.000 film, 16:01.000 --> 16:02.000 which is the video game. 16:02.000 --> 16:03.000 Oh, 16:03.000 --> 16:04.000 that's a great idea. 16:04.000 --> 16:09.000 I think Elsie and I should reprise our role as Mew and Zoe in this 16:09.000 --> 16:11.000 alternative side story where like, 16:11.000 --> 16:12.000 you know, 16:12.000 --> 16:14.000 whoever they have Sydney Sweeney or, 16:14.000 --> 16:15.000 and whoever they have to play, 16:15.000 --> 16:16.000 what the other one, 16:16.000 --> 16:19.000 they enter the side story and suddenly they're not them. 16:19.000 --> 16:20.000 They're us. 16:20.000 --> 16:22.000 That's a fantastic idea. 16:22.000 --> 16:23.000 I think so. 16:23.000 --> 16:24.000 Actually, 16:24.000 --> 16:25.000 you know what, 16:25.000 --> 16:26.000 let me get my agent onto that. 16:26.000 --> 16:27.000 But, 16:27.000 --> 16:28.000 but, 16:28.000 --> 16:29.000 but yeah, 16:29.000 --> 16:30.000 I would love to reprise the role. 16:30.000 --> 16:33.000 I've become incredibly attached to Mew and, 16:33.000 --> 16:36.000 and every time I watch any material of, 16:36.000 --> 16:37.000 of this character, 16:37.000 --> 16:40.000 whether it comes up on a social media feed or, 16:40.000 --> 16:41.000 or, 16:41.000 --> 16:44.000 or I I'm watching some of the clips back recently to, 16:44.000 --> 16:49.000 to put some material together and I get really fond and sentimental. 16:49.000 --> 16:50.000 And I, 16:50.000 --> 16:51.000 I honestly feel like I'm, 16:51.000 --> 16:53.000 I'm watching this, 16:53.000 --> 16:58.000 this person that I fell in love with in a way and have become very 16:58.000 --> 16:59.000 protective over. 16:59.000 --> 17:00.000 And, 17:00.000 --> 17:01.000 and yeah, 17:01.000 --> 17:02.000 I would absolutely love to, 17:02.000 --> 17:06.000 I would love to reenter her skin. 17:06.000 --> 17:09.000 And I hope that it's not the last time that I, 17:09.000 --> 17:11.000 that I play that thing. 17:11.000 --> 17:12.000 Fingers crossed, 17:12.000 --> 17:13.000 fingers crossed. 17:13.000 --> 17:14.000 Talking about the movie, 17:14.000 --> 17:15.000 actually, 17:15.000 --> 17:16.000 just a very brief thing. 17:16.000 --> 17:17.000 Obviously, 17:17.000 --> 17:19.000 I think a lot of it's still up in the air at the moment in regards 17:19.000 --> 17:20.000 to what they're doing with it. 17:20.000 --> 17:23.000 But if whoever ends up ultimately becoming Mew, 17:23.000 --> 17:26.000 assuming they go down a one-to-one sort of direct adaptation route, 17:26.000 --> 17:27.000 what would, 17:27.000 --> 17:29.000 what advice would you give that person who, 17:29.000 --> 17:31.000 who are going to have to take on the role of Mew? 17:31.000 --> 17:33.000 Let's assume hypothetically, 17:33.000 --> 17:35.000 it isn't you for this situation. 17:35.000 --> 17:42.000 What I would say, 17:42.000 --> 17:44.000 I would say that to, 17:44.000 --> 17:47.000 I would really encourage this actor and I'm sure whoever they cast 17:47.000 --> 17:51.000 will do an incredible job of it is to lean away from the caricature 17:51.000 --> 17:53.000 or the stereotype of like, 17:53.000 --> 17:54.000 Oh, 17:54.000 --> 17:55.000 tough, 17:55.000 --> 17:56.000 scary woman. 17:56.000 --> 17:57.000 I've got a deep voice and I, 17:57.000 --> 17:59.000 my dad's a mechanic and he's sick. 17:59.000 --> 18:06.000 And Mew at her core is incredibly vulnerable and soft. 18:06.000 --> 18:10.000 And like her core is, 18:10.000 --> 18:14.000 is made of melting butter and marshmallows and, 18:14.000 --> 18:16.000 and sweetness. 18:16.000 --> 18:17.000 And that, 18:17.000 --> 18:19.000 that inner child in her is, 18:19.000 --> 18:23.000 is who this actor should really vouch for and prioritize. 18:24.000 --> 18:28.000 That tough exterior is only a defense mechanism and a protective outer 18:28.000 --> 18:30.000 shell that so many of us have. 18:30.000 --> 18:32.000 And so many of us could relate to. 18:32.000 --> 18:33.000 But I think if you, 18:33.000 --> 18:35.000 if you don't connect with that part of her, 18:35.000 --> 18:39.000 that just is just desiring to reach for connection, 18:39.000 --> 18:41.000 then you don't have Mew as a character. 18:41.000 --> 18:44.000 And I think you can see it when you're, 18:44.000 --> 18:47.000 when you play through the game or you watch any of the cut scenes 18:47.000 --> 18:48.000 towards the end, 18:48.000 --> 18:52.000 like you can see the moments when Mew's exterior starts to crack. 18:52.000 --> 18:55.000 Because of Zoe's relentless efforts to do so. 18:55.000 --> 18:57.000 And she catches herself by surprise. 18:57.000 --> 19:02.000 And Mew is slowly learning to trust that that version of her that just 19:02.000 --> 19:08.000 wants to be seen and held and loved is allowed to take the reins. 19:08.000 --> 19:13.000 And it might mean that she's open to being hurt and vulnerable in 19:13.000 --> 19:14.000 different ways, 19:14.000 --> 19:17.000 but that vulnerability is worth it if it means that you can connect 19:17.000 --> 19:18.000 with someone. 19:18.000 --> 19:20.000 And I think that is a really core part of Mew that, 19:20.000 --> 19:22.000 that must not be left behind. 19:24.000 --> 19:26.000 Well, there's a final question then for you, Kaya. 19:27.000 --> 19:29.000 Obviously we know where you're going to be later this week, 19:29.000 --> 19:33.000 because it's the BAFTA Games Awards, but beyond that, beyond that, 19:33.000 --> 19:34.000 what's next for Kaya Chen? 19:35.000 --> 19:36.000 What is next for me? 19:39.000 --> 19:40.000 You're asking me some dangerous questions. 19:41.000 --> 19:50.000 What I would say is that I have wrapped in a couple of, 19:50.000 --> 19:53.000 a couple of very interesting feature films and hopefully those should be 19:53.000 --> 19:57.000 coming out this year or perhaps potentially next year. 19:57.000 --> 20:02.000 I do have some cheeky little cameo parts and, 20:02.000 --> 20:07.000 and guest star roles in some exciting TV shows such as Apple TV's 20:07.000 --> 20:12.000 Silo, which also should be coming out this summer. But otherwise, 20:12.000 --> 20:13.000 I think what, 20:13.000 --> 20:17.000 what I'm really excited about is that I am doubling down on interacting 20:17.000 --> 20:20.000 with the games world and the games community. I mean, 20:20.000 --> 20:24.000 having just come back from San Francisco where I met so many developers at 20:24.000 --> 20:27.000 the GDC, the Gamers Developers, 20:27.000 --> 20:30.000 Gaming Developers Conference and Festival of Gaming. 20:31.000 --> 20:34.000 I've made so many interesting connections there and it's made me really 20:34.000 --> 20:37.000 excited about the future of the industry and, 20:37.000 --> 20:41.000 and being able to continue working with talented people and talented studios 20:41.000 --> 20:43.000 like Hazelight and elsewhere. 20:43.000 --> 20:45.000 So that I'm excited for, 20:45.000 --> 20:49.000 and I'm excited to meet more fans and attend more conventions and say hi. 20:51.000 --> 20:53.000 Fantastic. Well, stay tuned for more from Kaya. And obviously as well, 20:53.000 --> 20:54.000 let's all fit, 20:54.000 --> 20:57.000 let's all come together and try and manifest this, 20:57.000 --> 21:01.000 this fantastic split fiction idea of bringing back Kaya and Elsie. 21:01.000 --> 21:03.000 I know, I know. I need to write that down before I forget. 21:05.000 --> 21:07.000 So let's all do that as a community. And otherwise, yeah, 21:07.000 --> 21:09.000 for more from Kaya, for more from split fiction, 21:09.000 --> 21:12.000 you know where to find it all on your local Game Renter region. And yeah, 21:12.000 --> 21:14.000 as always, we'll see you all on the next one.